15 July 2012

Still MegaHex

Quick update, Summer sucks and the MegaHex project is still progressing. Though I am still working on the quickest way to produce a finished tile, I am surprised at the slowness of this development process.

Details still being pondered is detail for specific tiles, in that the amount of detailing that should be a part of the tile such as barricades and cover or should that be all on their own bases. I am leaning towards separately based such that they can be used out side of this terrain project.

Later this week i am going to get some pictures taken and maybe a After-Action-Report of a playtest. All depending how much Real-Life(tm) intrudes.

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