30 June 2013

Lost Time and other shit....

It's been a long and rough year here in the Walled Garden, started with my last funding source drying up and then by an Obstructed Bowel requiring emergency exploratory surgery which was followed by a return to the hospital with post surgical complications... Which in all means I spent all of April in a Public Hospital and all of May and most of June here at the Casa in not much of a mood to model or paint (a Healing 7 inch long incision in ones abdomen tends complain when y'all are leaning over the work table concentrating, not to mention the omnipresent vacuum pump keeping said incision closed (while being a visible cyborg is kinda neat, external hardware tends to make every move a chore)). The Doctors, Nurses and Staff of Highland Hospital in Oakland, Ca. were all fantastic. Weirdly while the medical aspects of this sound gorey and painful, it mostly wasn't, frustration is mostly what I felt, while stuck in the hospital (attached to multiple tubes) you pretty much stuck with TV or reading and waiting.... This isn't bad if you are still getting intravenous Pain Meds, but once you are past that and having one bag putting fluid in, antibiotics etc... etc... it pretty much becomes a grind... I had lots of ideas wrote a few of them down, sketched a few out, but mostly waiting....

And The weird/new/untried ideas.

This was supposed to be a Mecha/Dreadnaught sort of year, yet I have not either played, written/modified rules for or built any.

I have a number of Speeder Models that were started as various times in the past 24 months that still languish for final detail work or more. But there is a bigger issue here in that I keep vacillating between 6 mm and 15 mm or do both (the latter is probably closer to the truth, Have you seen some of the stuff from Angel Barracks?)

I have also circled around on Terrain and table ideas a couple of times, mostly in the frame of full 3d or 2.5d, the idea of using hand drawn maps a base then layers of foamcore rising up out of the map. Then for selected bits of terrain could be built on base for 3d accents.... I may just have to build/draw a board and take pictures to really get the idea across. Architectural models do things like this often.

Anyways these are the ideas in this 1st week free of any free-floating medical devices that are attached (the wound is almost healed) and with the long list of things should have gotten done in the past 12 weeks, I am adding to it for the fun stuff....

18 November 2012

Test build kinda...

Ok this started as a none-GW Universe ship for use with the Battlefleet Gothic Rule set, and it has turned into a shape test for 15mm GravSkimmer. (Yes, technically this is part of my NewSpeeder model set of vehicles, but in styrene instead of epoxy putty)

Following are the standard three views. Yes, I need to clean my desk off, so I can get better lighting set up.





20 October 2012

How big is that Starship on the worktable...

A cargo lighter in the middle of a very long process... It has been sitting a a half finished Idea for years, and I have questions.... Asked on the TMP .




07 October 2012

The Water Works and Associated Madness

Well last I posted it was Machine Coalition Terrain, and  in the process of making room of the painting table I found Five Ground Zero Games Shanties and the Water Works ready for paint. The Water Works is a bash-up of a pill bottle, a couple of desiccant cylinders, some wood bits and a small nickel snap (look in the notions department of your local craft and sewing shop). The curb work at the bottom is just a bit of epoxy putty (Could be either greenstuff, Procreate or Magic-Sculpt, can't remember which and it was primered when I started painting)
Water Works

GZG Shanty

Another GZG Shanty
Next we have a little car I like to call the Slabmaster, it is in the classic American style, in that it is a slab of metal gently resting on beefy repulsers that propel it to agressive highway speeds. On the straight-away.....

Modeling-wise, it is sitting waiting for that bit of inspiration of what finishing details it needs beyond the the obvious. For once this isn't a point of hating the looks of a model, but one I love it so much I don't want to muss it up.

Slabmaster One

Slabmaster One

Slabmaster One

Here is a picture Angry Arthor, Monster Skinner, all dressed up in his Pandora Working clothes. In miniatures terms he is Gath from Rebel Minis 5150 set, he was sitting on the bench thus a picture.

Angry Arthor

Lastly a picture of "28mm" scale figures that are perfectly usable in 15mm, Bob is standing in for referance. The floating Robots are "Small Floating Robot #1" from Black Cat Bases, the lizards are Cynoraptors from the Viridians faction of the Void 1.1 line now available from Scotia Grendal. As for their various basing options shown here, Bob is on 15mm round from Litko, the Robots are on their supplied flight bases, and the Cynoraptors are on hand cut 12 x 20mm handcut plastic bases.

Bob and Friends

06 September 2012

Machine Coalition Outpost

1st off I really need to clean my desk, or at least figure out a better place to shoot my pictures. I have been tied up doing summer stuff and working on my obsession very little, kinda I cleaned and sorted the painting table and am slowly making my way through the huge back log of figures/models that need paint, so in a word I am not meeting the pledge at all this year.

With that I have assembled and am painting GZG's Shack Set set I should have some pics up soon. Pictured below is the beginnings of a Machine Coalition Out Post. Basic construction uses the Platformer and Hexagon sets from IMEX that a mate of mine gave me for Christmas a few years ago. I recently discovered the boxes again in my vast collection of junk, and while looking through huge number of sprues a Idea occurred. A thus was born the Network Hub and Accommodation/Storage Unit of a Machine Coalition Outpost. 

MC Network Hub (front)
MC Network Hub (side)
MC Network Hub (rear)
MC Accommodation/Storage Unit (front)
MC Accommodation/Storage Unit (rear oblique)

Some more random notes from the desk;

I have a bunch of terrain warming up in the bullpin for further blogs, as terrain sits around the edges of my projects taunting me with the facts that my little metal guys need a world to play in. Or that is how it feels. With that I am still trying to figure out what my PA fuel station is going to look like.

I used to use GW's 60mm round flat bases for incidental terrain pieces, such as Moisture stills, gardens, rubble piles, etc. etc... But in their infinite wisdom they have now priced these like they are gold, so a new solution needed to be found, and I realize that I could just cut my own out of plastic card, but I am lazier than that. Or I should say the processe that produces said terrain is driven by inspiration and having a handy base means it gets done. So any ways, I have settled on Flames of Wars Large Bases, the size seems good. So far I have mounted GZG's Shacks on them as well a Well/Cistern unit that fits well with the shacks, all six pieces are on the painting table as I write this so there should be pictures of them soon.

In a freak fungus/closed paint box incident here at Casa MacDude I have been having a jolly old time sorting out my collection of Vallejo Paints, the fungus in the plastic tool box ate mos of the labels off the paint bottles along with the reference smear of paint, so I am having to redo them all, In the same process I am finding which bottles where quite close tight enough. The funny thing is the Old GW brand Coat'd Arms post cam through the incident quite unscathed. So the up side is that my 20+ year old inherited collection of GW paints are still getting broken out for use in pinch still. An ex-roommate of mine bought several boxes of the GW paints when they came out, and left them behind when he moved on. While I am not a prolific painter I have used a lot of other paints over the years only dipping in to this collection when in need, thus the longevity.

More Soon.

Evyn

15 July 2012

Still MegaHex

Quick update, Summer sucks and the MegaHex project is still progressing. Though I am still working on the quickest way to produce a finished tile, I am surprised at the slowness of this development process.

Details still being pondered is detail for specific tiles, in that the amount of detailing that should be a part of the tile such as barricades and cover or should that be all on their own bases. I am leaning towards separately based such that they can be used out side of this terrain project.

Later this week i am going to get some pictures taken and maybe a After-Action-Report of a playtest. All depending how much Real-Life(tm) intrudes.

28 June 2012

MegaHex!!!... The Project.

I know I have talked about MegaHex the interior terrian project before in this blog, today a little more depth. First off the megahexes are an invention of Steve Jackson way back when he was working for Howard Thompson of Metagaming on The Fantasy Trip (TFT). Well, preusing my collection of OLD gaming stuff I picked my copy of TFT and was mining it for ideas to inflict on my Playtest Victim, Space Monkey Slappy*. 

Well "Lo and Behold" I crashed into the idea of mapping the Labyrinth using megahexes. "What a neat Idea to Steal" says me, going one to think these would be great as 3d tiles.

Well, the first problem is what to make them out of followed quickly by what size. I pondered purchasing purchasing a bunch of 20mm hex bases, well a clicks around the usuale suspects for sources of bases and I find that idea breaks my bank quickly, in price, material and effort. So I decide maybe a bigger base as my core will mean fewer tiles, pricing is still ugly, thus a trip to the bits box to see if there is a solution I can build from scrap. I had discarded wood bases (MDF) earlier as too pricey as well as any sort of custom cut plastic, so the bits box yielded up seven 1 inch hex slotta bases, and the 1 inch hex didn't feel quite roomy enough, but I also found a selection of Hobby Products 34mm hex bases for their DemonWorld game, these where pretty much a size I could live with. Also while rummaging around under the desk I found my tub of Polymer Clay. With these two things in hand, I figured while I didn't have enough bases to make tiles, but I had enough to make templates. Added to the metric butt-load of Polymer Clay I now had a PLAN....

The templates are made from said DemonWorld bases and scrap styrene (see the second picture), nothing fancy, but more than enough to cut appropriate sized blanks out of.  

A quick side-note here on Polymer Clay, I haven stated a specific brand as I tend to purchase whatever is on sale when a project comes up and throw the the leftovers in a bag for use when I need to bulk out a armature. This bag is what I am using to make my blanks (see the 3rd picture). 

After I have cut a blank I cure it so I have a stiff substrat to work on for detailing. As you can kinda see from the top picture I hame playing with a number of methods for the core surface texturing and detailing. The most time consuming is individually tiling each hex, fun, but it takes lots of time. Currently I make a large thin sheet of uncured clay and tile and texture on top, then cut out a completes hex from that to tile the blank. The raised portions are made out of crumpled Aluminum Foil covered with clay then "glued" into place with a couple of drops of Liquid Sculpy. 

A collection of tiles on the work table

The Base Template

A Blank

A finished tile with multi-colored fungi
The basic modification to the Savage Worlds rule-set are that all movement and ranges given in inches are cut in half and counted out in hexes. A small 'area effect" template is one hex, a medium is a Mega-Hex and a Large is a Mega-Hex plus one Hex.

I am also considering writing a set of combat rules compatible with Classic/Mongoose Traveller rules stealing heavily from AHL/Striker rules.

(* Space Moneky Slappy is my PITA 16 year-old-just-graduated-from-High-School-wallet-draining Son, how often says "Dad, I'm Bored, let's Game".)