Ok, it has been a long while since I posted any thing anywhere, lot of things needed fixing here at Casa MacDude, and I hosted "She Who Must Be Obeyed" for two and half weeks from her lair in Japan. Coupled with the other one telling me that I (he who is the font of kindness and understanding) that "Stressed Her Out" and didn't want to see me any more, this on the eve of the impending arrival from Japan. So recovery from the visit and a general reordering of plans and work space have slowed down this my open correspondence with y'all.
I have several project in various stages of completion hanging around in boxes under the worktables, as I get them going again I shall document progress, tools, and methods. First off the table is a project that has been noodling around in the brainpan for the better part of this year. The idea occurred to me reading one of the background blurbs in the original WarHammer40k:RogueTrader rulebook talking about the "bus gangs" of a mining world, They drove HoverBusses and raced HoverBikes thus an Idea was germinated. Couple that with all the Post Apocalypse goodness I have been working on and you have NeuSpeeder's of the Southern Deserts.
NeuSpeeders are landspeeders as we see in Star Wars, i.e. floating cars, then add a PA vibe to them... So think Car Wars with Landspeeders. (Game details will follow in further blogs)
NeuSpeeder construction, well the models them selves start as kinda Speeder-ish shapes of Magic Sculpt, or at least that is how the first two batches started.
The 1st step is to mix up a batch of Magic Sculpt optionally adding a little bit of pigment (this part helps in the shaping process if you use different colors for consecutive layers). Basic shaping is done with my primary tools, my fingers, all I am trying is get the basic shape roughed out. The pictures labeled Second Batch are the core blanks I will work up from (I used a little too much black pigment).
The next step is to use corse sandpaper to refine the core shape, and give a good tooth for subsequent layers to adhere to. This layer also can see a lot of work with the the dremel tools and corse files for shaping.
==>Design note; While the LandSpeeder is the inspiration, I am not going to try to replicate the entire jet engine thrust aesthetic. Thrust exhausts will be part of the body, intakes similar if the exist at all.
Next is the adding the detail layers, as you can see in the 1st Batch pictures I have started on this on these.
The stands the blanks are mounted on are scavenged screw-top soda bottle caps.